package biome import "image/color" // ModifiedJungleEdge ... type ModifiedJungleEdge struct{} // Temperature ... func (ModifiedJungleEdge) Temperature() float64 { return 0.95 } // Rainfall ... func (ModifiedJungleEdge) Rainfall() float64 { return 0.8 } // Depth ... func (ModifiedJungleEdge) Depth() float64 { return 0.2 } // Scale ... func (ModifiedJungleEdge) Scale() float64 { return 0.4 } // WaterColour ... func (ModifiedJungleEdge) WaterColour() color.RGBA { return color.RGBA{R: 0x0d, G: 0x8a, B: 0xe3, A: 0xa5} } // Tags ... func (ModifiedJungleEdge) Tags() []string { return []string{"animal", "edge", "jungle", "monster", "mutated", "overworld_generation", "spawns_jungle_mobs", "spawns_warm_variant_farm_animals"} } // String ... func (ModifiedJungleEdge) String() string { return "jungle_edge_mutated" } // EncodeBiome ... func (ModifiedJungleEdge) EncodeBiome() int { return 151 }