package biome import "image/color" // MushroomFields ... type MushroomFields struct{} // Temperature ... func (MushroomFields) Temperature() float64 { return 0.9 } // Rainfall ... func (MushroomFields) Rainfall() float64 { return 1 } // Depth ... func (MushroomFields) Depth() float64 { return 0.2 } // Scale ... func (MushroomFields) Scale() float64 { return 0.3 } // WaterColour ... func (MushroomFields) WaterColour() color.RGBA { return color.RGBA{R: 0x8a, G: 0x89, B: 0x97, A: 0xa5} } // Tags ... func (MushroomFields) Tags() []string { return []string{"mooshroom_island", "overworld", "spawns_without_patrols"} } // String ... func (MushroomFields) String() string { return "mushroom_island" } // EncodeBiome ... func (MushroomFields) EncodeBiome() int { return 14 }