package biome import "image/color" // SnowyTaigaMountains ... type SnowyTaigaMountains struct{} // Temperature ... func (SnowyTaigaMountains) Temperature() float64 { return -0.5 } // Rainfall ... func (SnowyTaigaMountains) Rainfall() float64 { return 0.4 } // Depth ... func (SnowyTaigaMountains) Depth() float64 { return 0.3 } // Scale ... func (SnowyTaigaMountains) Scale() float64 { return 0.4 } // WaterColour ... func (SnowyTaigaMountains) WaterColour() color.RGBA { return color.RGBA{R: 0x20, G: 0x5e, B: 0x83, A: 0xa5} } // Tags ... func (SnowyTaigaMountains) Tags() []string { return []string{"animal", "cold", "forest", "monster", "mutated", "taiga", "overworld_generation", "spawns_cold_variant_farm_animals"} } // String ... func (SnowyTaigaMountains) String() string { return "cold_taiga_mutated" } // EncodeBiome ... func (SnowyTaigaMountains) EncodeBiome() int { return 158 }