package biome import "image/color" // TaigaHills ... type TaigaHills struct{} // Temperature ... func (TaigaHills) Temperature() float64 { return 0.25 } // Rainfall ... func (TaigaHills) Rainfall() float64 { return 0.8 } // Depth ... func (TaigaHills) Depth() float64 { return 0.45 } // Scale ... func (TaigaHills) Scale() float64 { return 0.3 } // WaterColour ... func (TaigaHills) WaterColour() color.RGBA { return color.RGBA{R: 0x23, G: 0x65, B: 0x83, A: 0xa5} } // Tags ... func (TaigaHills) Tags() []string { return []string{"animal", "hills", "monster", "overworld", "forest", "taiga", "spawns_cold_variant_farm_animals"} } // String ... func (TaigaHills) String() string { return "taiga_hills" } // EncodeBiome ... func (TaigaHills) EncodeBiome() int { return 19 }