package biome import "image/color" // WindsweptForest ... type WindsweptForest struct{} // Temperature ... func (WindsweptForest) Temperature() float64 { return 0.2 } // Rainfall ... func (WindsweptForest) Rainfall() float64 { return 0.3 } // Depth ... func (WindsweptForest) Depth() float64 { return 1 } // Scale ... func (WindsweptForest) Scale() float64 { return 0.5 } // WaterColour ... func (WindsweptForest) WaterColour() color.RGBA { return color.RGBA{R: 0x0e, G: 0x63, B: 0xab, A: 0xa5} } // Tags ... func (WindsweptForest) Tags() []string { return []string{"animal", "extreme_hills", "forest", "monster", "mountain", "overworld", "spawns_cold_variant_farm_animals"} } // String ... func (WindsweptForest) String() string { return "extreme_hills_plus_trees" } // EncodeBiome ... func (WindsweptForest) EncodeBiome() int { return 34 }