package block import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/sound" "github.com/go-gl/mathgl/mgl64" ) // Bone is a decorative block that can face different directions. type Bone struct { solid // Axis is the axis which the bone block faces. Axis cube.Axis } // Instrument ... func (b Bone) Instrument() sound.Instrument { return sound.Xylophone() } // UseOnBlock handles the rotational placing of bone blocks. func (b Bone) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) { pos, face, used = firstReplaceable(tx, pos, face, b) if !used { return } b.Axis = face.Axis() place(tx, pos, b, user, ctx) return placed(ctx) } // BreakInfo ... func (b Bone) BreakInfo() BreakInfo { return newBreakInfo(2, pickaxeHarvestable, pickaxeEffective, oneOf(b)) } // EncodeItem ... func (b Bone) EncodeItem() (name string, meta int16) { return "minecraft:bone_block", 0 } // EncodeBlock ... func (b Bone) EncodeBlock() (name string, properties map[string]any) { return "minecraft:bone_block", map[string]any{"pillar_axis": b.Axis.String(), "deprecated": int32(0)} } // allBoneBlock ... func allBoneBlock() (boneBlocks []world.Block) { for _, axis := range cube.Axes() { boneBlocks = append(boneBlocks, Bone{Axis: axis}) } return }