package block import ( "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" ) // StoneBricks are materials found in structures such as strongholds, igloo basements, jungle temples, ocean ruins // and ruined portals. type StoneBricks struct { solid bassDrum // Type is the type of stone bricks of the block. Type StoneBricksType } // BreakInfo ... func (s StoneBricks) BreakInfo() BreakInfo { return newBreakInfo(1.5, pickaxeHarvestable, pickaxeEffective, oneOf(s)).withBlastResistance(30) } // SmeltInfo ... func (s StoneBricks) SmeltInfo() item.SmeltInfo { if s.Type == NormalStoneBricks() { return newSmeltInfo(item.NewStack(StoneBricks{Type: CrackedStoneBricks()}, 1), 0.1) } return item.SmeltInfo{} } // EncodeItem ... func (s StoneBricks) EncodeItem() (name string, meta int16) { return "minecraft:" + s.Type.String(), 0 } // EncodeBlock ... func (s StoneBricks) EncodeBlock() (string, map[string]any) { return "minecraft:" + s.Type.String(), nil } // allStoneBricks returns a list of all stoneBricks block variants. func allStoneBricks() (s []world.Block) { for _, t := range StoneBricksTypes() { s = append(s, StoneBricks{Type: t}) } return }