package effect import ( "github.com/df-mc/dragonfly/server/world" "image/color" ) // Hunger is a lasting effect that causes an affected player to gradually lose // saturation and food. var Hunger hunger type hunger struct { nopLasting } // Apply ... func (hunger) Apply(e world.Entity, eff Effect) { if i, ok := e.(interface { Exhaust(points float64) }); ok { i.Exhaust(float64(eff.Level()) * 0.005) } } // RGBA ... func (hunger) RGBA() color.RGBA { return color.RGBA{R: 0x58, G: 0x76, B: 0x53, A: 0xff} }