package effect import ( "github.com/df-mc/dragonfly/server/world" "image/color" ) // Invisibility is a lasting effect that causes the affected entity to turn // invisible. While invisible, the entity's armour is still visible and effect // particles will still be displayed. var Invisibility invisibility type invisibility struct { nopLasting } // Start ... func (invisibility) Start(e world.Entity, _ int) { if i, ok := e.(interface { SetInvisible() SetVisible() }); ok { i.SetInvisible() } } // End ... func (invisibility) End(e world.Entity, _ int) { if i, ok := e.(interface { SetInvisible() SetVisible() }); ok { i.SetVisible() } } // RGBA ... func (invisibility) RGBA() color.RGBA { return color.RGBA{R: 0xf6, G: 0xf6, B: 0xf6, A: 0xff} }