package enchantment import ( "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" ) // FireProtection is an armour enchantment that decreases fire damage. var FireProtection fireProtection type fireProtection struct{} // Name ... func (fireProtection) Name() string { return "Fire Protection" } // MaxLevel ... func (fireProtection) MaxLevel() int { return 4 } // Cost ... func (fireProtection) Cost(level int) (int, int) { minCost := 10 + (level-1)*8 return minCost, minCost + 8 } // Rarity ... func (fireProtection) Rarity() item.EnchantmentRarity { return item.EnchantmentRarityUncommon } // Modifier returns the base protection modifier for the enchantment. func (fireProtection) Modifier() float64 { return 0.08 } // CompatibleWithEnchantment ... func (fireProtection) CompatibleWithEnchantment(t item.EnchantmentType) bool { return t != BlastProtection && t != ProjectileProtection && t != Protection } // CompatibleWithItem ... func (fireProtection) CompatibleWithItem(i world.Item) bool { _, ok := i.(item.Armour) return ok }