package enchantment import ( "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "time" ) // QuickCharge is an enchantment for quickly reloading a crossbow. var QuickCharge quickCharge type quickCharge struct{} // Name ... func (quickCharge) Name() string { return "Quick Charge" } // MaxLevel ... func (quickCharge) MaxLevel() int { return 3 } // Cost ... func (quickCharge) Cost(level int) (int, int) { minCost := 12 + (level-1)*20 return minCost, 50 } // Rarity ... func (quickCharge) Rarity() item.EnchantmentRarity { return item.EnchantmentRarityUncommon } // ChargeDuration returns the charge duration. func (quickCharge) ChargeDuration(level int) time.Duration { return time.Duration((1.25 - 0.25*float64(level)) * float64(time.Second)) } // CompatibleWithEnchantment ... func (quickCharge) CompatibleWithEnchantment(item.EnchantmentType) bool { return true } // CompatibleWithItem ... func (quickCharge) CompatibleWithItem(i world.Item) bool { _, ok := i.(item.Crossbow) return ok }