package item import ( "time" "github.com/df-mc/dragonfly/server/world" ) // Sword is a tool generally used to attack enemies. In addition, it may be used to mine any block slightly // faster than without tool and to break cobwebs rapidly. type Sword struct { // Tier is the tier of the sword. Tier ToolTier } // AttackDamage returns the attack damage to the sword. func (s Sword) AttackDamage() float64 { return s.Tier.BaseAttackDamage + 3 } // MaxCount always returns 1. func (s Sword) MaxCount() int { return 1 } // ToolType returns the tool type for swords. func (s Sword) ToolType() ToolType { return TypeSword } // HarvestLevel returns the harvest level of the sword tier. func (s Sword) HarvestLevel() int { return s.Tier.HarvestLevel } // EnchantmentValue ... func (s Sword) EnchantmentValue() int { return s.Tier.EnchantmentValue } // BaseMiningEfficiency always returns 1.5, unless the block passed is cobweb, in which case 15 is returned. func (s Sword) BaseMiningEfficiency(b world.Block) float64 { if _, ok := b.(interface{ Cobweb() }); ok { return 15 } return 1.5 } // DurabilityInfo ... func (s Sword) DurabilityInfo() DurabilityInfo { return DurabilityInfo{ MaxDurability: s.Tier.Durability, BrokenItem: simpleItem(Stack{}), AttackDurability: 1, BreakDurability: 2, } } // SmeltInfo ... func (s Sword) SmeltInfo() SmeltInfo { switch s.Tier { case ToolTierIron: return newOreSmeltInfo(NewStack(IronNugget{}, 1), 0.1) case ToolTierGold: return newOreSmeltInfo(NewStack(GoldNugget{}, 1), 0.1) case ToolTierCopper: return newOreSmeltInfo(NewStack(CopperNugget{}, 1), 0.1) } return SmeltInfo{} } // FuelInfo ... func (s Sword) FuelInfo() FuelInfo { if s.Tier == ToolTierWood { return newFuelInfo(time.Second * 10) } return FuelInfo{} } // RepairableBy ... func (s Sword) RepairableBy(i Stack) bool { return toolTierRepairable(s.Tier)(i) } // EncodeItem ... func (s Sword) EncodeItem() (name string, meta int16) { return "minecraft:" + s.Tier.Name + "_sword", 0 }