package item import "github.com/df-mc/dragonfly/server/world" // TurtleShell are items that are used for brewing or as a helmet to give the player the Water Breathing // status effect. type TurtleShell struct{} // Use handles the using of a turtle shell to auto-equip it in an armour slot. func (TurtleShell) Use(_ *world.Tx, _ User, ctx *UseContext) bool { ctx.SwapHeldWithArmour(0) return false } // DurabilityInfo ... func (TurtleShell) DurabilityInfo() DurabilityInfo { return DurabilityInfo{ MaxDurability: 276, BrokenItem: simpleItem(Stack{}), } } // RepairableBy ... func (TurtleShell) RepairableBy(i Stack) bool { _, ok := i.Item().(Scute) return ok } // MaxCount always returns 1. func (TurtleShell) MaxCount() int { return 1 } // DefencePoints ... func (TurtleShell) DefencePoints() float64 { return 2 } // Toughness ... func (TurtleShell) Toughness() float64 { return 0 } // KnockBackResistance ... func (TurtleShell) KnockBackResistance() float64 { return 0 } // EnchantmentValue ... func (TurtleShell) EnchantmentValue() int { return 9 } // Helmet ... func (TurtleShell) Helmet() bool { return true } // EncodeItem ... func (TurtleShell) EncodeItem() (name string, meta int16) { return "minecraft:turtle_helmet", 0 }