package biome import "image/color" // DarkForest ... type DarkForest struct{} // Temperature ... func (DarkForest) Temperature() float64 { return 0.7 } // Rainfall ... func (DarkForest) Rainfall() float64 { return 0.8 } // Depth ... func (DarkForest) Depth() float64 { return 0.1 } // Scale ... func (DarkForest) Scale() float64 { return 0.2 } // WaterColour ... func (DarkForest) WaterColour() color.RGBA { return color.RGBA{R: 0x3b, G: 0x6c, B: 0xd1, A: 0xa5} } // Tags ... func (DarkForest) Tags() []string { return []string{"animal", "forest", "monster", "no_legacy_worldgen", "overworld", "roofed"} } // String ... func (DarkForest) String() string { return "roofed_forest" } // EncodeBiome ... func (DarkForest) EncodeBiome() int { return 29 }