package biome import "image/color" // DesertHills ... type DesertHills struct{} // Temperature ... func (DesertHills) Temperature() float64 { return 2 } // Rainfall ... func (DesertHills) Rainfall() float64 { return 0 } // Depth ... func (DesertHills) Depth() float64 { return 0.45 } // Scale ... func (DesertHills) Scale() float64 { return 0.3 } // WaterColour ... func (DesertHills) WaterColour() color.RGBA { return color.RGBA{R: 0x1a, G: 0x7a, B: 0xa1, A: 0xa5} } // Tags ... func (DesertHills) Tags() []string { return []string{"desert", "hills", "monster", "overworld", "spawns_gold_rabbits", "spawns_warm_variant_farm_animals"} } // String ... func (DesertHills) String() string { return "desert_hills" } // EncodeBiome ... func (DesertHills) EncodeBiome() int { return 17 }