package biome import "image/color" // SunflowerPlains ... type SunflowerPlains struct{} // Temperature ... func (SunflowerPlains) Temperature() float64 { return 0.8 } // Rainfall ... func (SunflowerPlains) Rainfall() float64 { return 0.4 } // Depth ... func (SunflowerPlains) Depth() float64 { return 0.125 } // Scale ... func (SunflowerPlains) Scale() float64 { return 0.05 } // WaterColour ... func (SunflowerPlains) WaterColour() color.RGBA { return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6} } // Tags ... func (SunflowerPlains) Tags() []string { return []string{"animal", "monster", "mutated", "overworld", "plains", "bee_habitat"} } // String ... func (SunflowerPlains) String() string { return "sunflower_plains" } // EncodeBiome ... func (SunflowerPlains) EncodeBiome() int { return 129 }