package world // Structure represents a structure which may be placed in the world. It has fixed dimensions. type Structure interface { // Dimensions returns the dimensions of the structure. It returns an int array with the width, height and // length respectively. Dimensions() [3]int // At returns the block at a specific location in the structure. When the structure is placed in the // world, this method is called for every location within the dimensions of the structure. Additionally, // At can return a Liquid to be placed in the same place as the block. // At can return nil to not place any block at the position. Returning Air will set any block at that // position to air, but returning nil will not do anything. // In addition to the coordinates, At will have a function passed that may be used to get a block at a // specific position. In scope of At(), structures should use this over World.Block(), due to the way // chunks are locked. At(x, y, z int, blockAt func(x, y, z int) Block) (Block, Liquid) }