// Package server implements a high-level implementation of a Minecraft server. // Creating such a server may be done using the `server.New()` function. // Additional configuration may be passed by using server.Config{...}.New(). // `Server.Listen()` may be called to start and run the server. It should be // followed up by a loop as such: // // for p := range srv.Accept() { // // Use p // } // // `Server.Accept()` blocks until a new player connects to the server and // spawns in the default world. package server