package effect import ( "image/color" ) // SlowFalling is a lasting effect that causes the affected entity to fall very // slowly. var SlowFalling slowFalling type slowFalling struct { nopLasting } // RGBA ... func (slowFalling) RGBA() color.RGBA { return color.RGBA{R: 0xf3, G: 0xcf, B: 0xb9, A: 0xff} }