package entity import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/particle" ) // NewSnowball creates a snowball entity at a position with an owner entity. func NewSnowball(opts world.EntitySpawnOpts, owner world.Entity) *world.EntityHandle { conf := snowballConf conf.Owner = owner.H() return opts.New(SnowballType, conf) } var snowballConf = ProjectileBehaviourConfig{ Gravity: 0.03, Drag: 0.01, Particle: particle.SnowballPoof{}, ParticleCount: 6, } // SnowballType is a world.EntityType implementation for snowballs. var SnowballType snowballType type snowballType struct{} func (t snowballType) Open(tx *world.Tx, handle *world.EntityHandle, data *world.EntityData) world.Entity { return &Ent{tx: tx, handle: handle, data: data} } func (snowballType) EncodeEntity() string { return "minecraft:snowball" } func (snowballType) BBox(world.Entity) cube.BBox { return cube.Box(-0.125, 0, -0.125, 0.125, 0.25, 0.125) } func (snowballType) DecodeNBT(_ map[string]any, data *world.EntityData) { data.Data = snowballConf.New() } func (snowballType) EncodeNBT(*world.EntityData) map[string]any { return nil }