package item import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/item/potion" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/sound" "math" ) // SplashPotion is an item that grants effects when thrown. type SplashPotion struct { // Type is the type of splash potion. Type potion.Potion } // MaxCount ... func (s SplashPotion) MaxCount() int { return 1 } // Use ... func (s SplashPotion) Use(tx *world.Tx, user User, ctx *UseContext) bool { create := tx.World().EntityRegistry().Config().SplashPotion opts := world.EntitySpawnOpts{Position: eyePosition(user), Velocity: throwableOffset(user.Rotation()).Vec3().Mul(0.5)} tx.AddEntity(create(opts, s.Type, user)) tx.PlaySound(user.Position(), sound.ItemThrow{}) ctx.SubtractFromCount(1) return true } // throwableOffset adds an upwards offset pitch to a throwable entity. // In vanilla, items such as Splash Potions, Lingering Potions, and // Bottle o' Enchanting are thrown at a higher angle than where the // player is looking at. // The added offset is an ellipse-like shape based on what the input pitch is. func throwableOffset(r cube.Rotation) cube.Rotation { r[1] = max(min(r[1], 89.9), -89.9) r[1] -= math.Sqrt(89.9*89.9-r[1]*r[1]) * (26.5 / 89.9) r[1] = max(min(r[1], 89.9), -89.9) return r } // EncodeItem ... func (s SplashPotion) EncodeItem() (name string, meta int16) { return "minecraft:splash_potion", int16(s.Type.Uint8()) }