package biome import "image/color" // IceSpikes ... type IceSpikes struct{} // Temperature ... func (IceSpikes) Temperature() float64 { return 0 } // Rainfall ... func (IceSpikes) Rainfall() float64 { return 1 } // Depth ... func (IceSpikes) Depth() float64 { return 0.425 } // Scale ... func (IceSpikes) Scale() float64 { return 0.45 } // WaterColour ... func (IceSpikes) WaterColour() color.RGBA { return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6} } // Tags ... func (IceSpikes) Tags() []string { return []string{"frozen", "ice_plains", "monster", "mutated", "overworld", "spawns_cold_variant_farm_animals", "spawns_cold_variant_frogs", "spawns_white_rabbits"} } // String ... func (IceSpikes) String() string { return "ice_plains_spikes" } // EncodeBiome ... func (IceSpikes) EncodeBiome() int { return 140 }