package biome import "image/color" // JungleHills ... type JungleHills struct{} // Temperature ... func (JungleHills) Temperature() float64 { return 0.95 } // Rainfall ... func (JungleHills) Rainfall() float64 { return 0.9 } // Depth ... func (JungleHills) Depth() float64 { return 0.45 } // Scale ... func (JungleHills) Scale() float64 { return 0.3 } // WaterColour ... func (JungleHills) WaterColour() color.RGBA { return color.RGBA{R: 0x1b, G: 0x9e, B: 0xd8, A: 0xa5} } // Tags ... func (JungleHills) Tags() []string { return []string{"animal", "hills", "jungle", "monster", "overworld", "spawns_jungle_mobs", "spawns_warm_variant_farm_animals"} } // String ... func (JungleHills) String() string { return "jungle_hills" } // EncodeBiome ... func (JungleHills) EncodeBiome() int { return 22 }