package biome import "image/color" // LegacyFrozenOcean ... type LegacyFrozenOcean struct{} // Temperature ... func (LegacyFrozenOcean) Temperature() float64 { return 0 } // Rainfall ... func (LegacyFrozenOcean) Rainfall() float64 { return 0.5 } // Depth ... func (LegacyFrozenOcean) Depth() float64 { return -1 } // Scale ... func (LegacyFrozenOcean) Scale() float64 { return 0.1 } // WaterColour ... func (LegacyFrozenOcean) WaterColour() color.RGBA { return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6} } // Tags ... func (LegacyFrozenOcean) Tags() []string { return []string{"legacy", "frozen", "ocean", "overworld", "spawns_cold_variant_farm_animals", "spawns_polar_bears_on_alternate_blocks", "fast_fishing", "high_seas"} } // String ... func (LegacyFrozenOcean) String() string { return "legacy_frozen_ocean" } // EncodeBiome ... func (LegacyFrozenOcean) EncodeBiome() int { return 10 }