package biome import "image/color" // MountainEdge ... type MountainEdge struct{} // Temperature ... func (MountainEdge) Temperature() float64 { return 0.2 } // Rainfall ... func (MountainEdge) Rainfall() float64 { return 0.3 } // Depth ... func (MountainEdge) Depth() float64 { return 0.8 } // Scale ... func (MountainEdge) Scale() float64 { return 0.4 } // WaterColour ... func (MountainEdge) WaterColour() color.RGBA { return color.RGBA{R: 0x04, G: 0x5c, B: 0xd5, A: 0xa5} } // Tags ... func (MountainEdge) Tags() []string { return []string{"animal", "edge", "extreme_hills", "monster", "mountain", "overworld", "spawns_cold_variant_farm_animals"} } // String ... func (MountainEdge) String() string { return "extreme_hills_edge" } // EncodeBiome ... func (MountainEdge) EncodeBiome() int { return 20 }