package biome import "image/color" // OldGrowthBirchForest ... type OldGrowthBirchForest struct{} // Temperature ... func (OldGrowthBirchForest) Temperature() float64 { return 0.6 } // Rainfall ... func (OldGrowthBirchForest) Rainfall() float64 { return 0.6 } // Depth ... func (OldGrowthBirchForest) Depth() float64 { return 0.2 } // Scale ... func (OldGrowthBirchForest) Scale() float64 { return 0.4 } // WaterColour ... func (OldGrowthBirchForest) WaterColour() color.RGBA { return color.RGBA{R: 0x06, G: 0x77, B: 0xce, A: 0xa5} } // Tags ... func (OldGrowthBirchForest) Tags() []string { return []string{"animal", "birch", "forest", "monster", "mutated", "bee_habitat", "overworld_generation", "has_structure_trail_ruins"} } // String ... func (OldGrowthBirchForest) String() string { return "birch_forest_mutated" } // EncodeBiome ... func (OldGrowthBirchForest) EncodeBiome() int { return 155 }