package biome import "image/color" // WindsweptSavanna ... type WindsweptSavanna struct{} // Temperature ... func (WindsweptSavanna) Temperature() float64 { return 2 } // Rainfall ... func (WindsweptSavanna) Rainfall() float64 { return 0 } // Depth ... func (WindsweptSavanna) Depth() float64 { return 0.363 } // Scale ... func (WindsweptSavanna) Scale() float64 { return 1.225 } // WaterColour ... func (WindsweptSavanna) WaterColour() color.RGBA { return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6} } // Tags ... func (WindsweptSavanna) Tags() []string { return []string{"animal", "monster", "mutated", "overworld", "savanna", "spawns_savanna_mobs", "spawns_warm_variant_farm_animals"} } // String ... func (WindsweptSavanna) String() string { return "savanna_mutated" } // EncodeBiome ... func (WindsweptSavanna) EncodeBiome() int { return 163 }