package enchantment import ( "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" ) // BlastProtection is an armour enchantment that reduces damage from explosions. var BlastProtection blastProtection type blastProtection struct{} // Name ... func (blastProtection) Name() string { return "Blast Protection" } // MaxLevel ... func (blastProtection) MaxLevel() int { return 4 } // Cost ... func (blastProtection) Cost(level int) (int, int) { minCost := 5 + (level-1)*8 return minCost, minCost + 8 } // Rarity ... func (blastProtection) Rarity() item.EnchantmentRarity { return item.EnchantmentRarityRare } // Modifier returns the base protection modifier for the enchantment. func (blastProtection) Modifier() float64 { return 0.08 } // CompatibleWithEnchantment ... func (blastProtection) CompatibleWithEnchantment(t item.EnchantmentType) bool { return t != FireProtection && t != ProjectileProtection && t != Protection } // CompatibleWithItem ... func (blastProtection) CompatibleWithItem(i world.Item) bool { _, ok := i.(item.Armour) return ok }