package enchantment import ( "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" ) // Fortune is an enchantment that gives a chance to receive more item drops from certain blocks. var Fortune fortune type fortune struct{} // Name ... func (fortune) Name() string { return "Fortune" } // MaxLevel ... func (fortune) MaxLevel() int { return 3 } // Cost ... func (fortune) Cost(level int) (int, int) { minCost := 15 + (level-1)*9 return minCost, minCost + 50 + level } // Rarity ... func (fortune) Rarity() item.EnchantmentRarity { return item.EnchantmentRarityRare } // CompatibleWithEnchantment ... func (fortune) CompatibleWithEnchantment(t item.EnchantmentType) bool { return t != SilkTouch } // CompatibleWithItem ... func (fortune) CompatibleWithItem(i world.Item) bool { t, ok := i.(item.Tool) return ok && (t.ToolType() == item.TypePickaxe || t.ToolType() == item.TypeShovel || t.ToolType() == item.TypeAxe || t.ToolType() == item.TypeHoe) }