package enchantment import ( "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" ) // Infinity is an enchantment to bows that prevents regular arrows from being // consumed when shot. var Infinity infinity type infinity struct{} // Name ... func (infinity) Name() string { return "Infinity" } // MaxLevel ... func (infinity) MaxLevel() int { return 1 } // Cost ... func (infinity) Cost(int) (int, int) { return 20, 50 } // Rarity ... func (infinity) Rarity() item.EnchantmentRarity { return item.EnchantmentRarityVeryRare } // ConsumesArrows always returns false. func (infinity) ConsumesArrows() bool { return false } // CompatibleWithEnchantment ... func (infinity) CompatibleWithEnchantment(t item.EnchantmentType) bool { return t != Mending } // CompatibleWithItem ... func (infinity) CompatibleWithItem(i world.Item) bool { _, ok := i.(item.Bow) return ok }