package item import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/world" "github.com/go-gl/mathgl/mgl64" ) // InkSac is an item dropped by a squid upon death used to create black dye, dark prismarine and book and quill. The // glowing variant, obtained by killing a glow squid, may be used to cause sign text to light up. type InkSac struct { // Glowing specifies if the ink sac is that of a glow squid. If true, it may be used on a sign to light up its text. Glowing bool } // UseOnBlock handles the logic of using an ink sac on a sign. Glowing ink sacs turn the text of these signs glowing, // whereas normal ink sacs revert them back to non-glowing text. func (i InkSac) UseOnBlock(pos cube.Pos, _ cube.Face, _ mgl64.Vec3, tx *world.Tx, user User, ctx *UseContext) bool { if in, ok := tx.Block(pos).(inkable); ok { if res, ok := in.Ink(pos, user.Position(), i.Glowing); ok { tx.SetBlock(pos, res, nil) ctx.SubtractFromCount(1) return true } } return false } // inkable represents a block that may be inked, either glowing or reverted from glowing, by using a (glow) ink sac // on it. type inkable interface { // Ink uses an ink sac on the block, returning the resulting block and a bool specifying if inking the block was // successful. Ink(pos cube.Pos, userPos mgl64.Vec3, glowing bool) (world.Block, bool) } // EncodeItem ... func (i InkSac) EncodeItem() (name string, meta int16) { if i.Glowing { return "minecraft:glow_ink_sac", 0 } return "minecraft:ink_sac", 0 }