package dialogue import "encoding/json" // Button represents a button added to a dialogue menu and consists of just // text. type Button struct { // Text holds the text displayed on the button. It may use Minecraft // formatting codes. Text string } // MarshalJSON ... func (b Button) MarshalJSON() ([]byte, error) { return json.Marshal(map[string]any{ "button_name": b.Text, "text": "", "mode": 0, // "Click" activation "type": 1, // "Command" type }) }