package biome import "image/color" // ColdOcean ... type ColdOcean struct{} // Temperature ... func (ColdOcean) Temperature() float64 { return 0.5 } // Rainfall ... func (ColdOcean) Rainfall() float64 { return 0.5 } // Depth ... func (ColdOcean) Depth() float64 { return -1 } // Scale ... func (ColdOcean) Scale() float64 { return 0.1 } // WaterColour ... func (ColdOcean) WaterColour() color.RGBA { return color.RGBA{R: 0x20, G: 0x80, B: 0xc9, A: 0xa5} } // Tags ... func (ColdOcean) Tags() []string { return []string{"cold", "monster", "ocean", "overworld", "spawns_cold_variant_farm_animals", "fast_fishing", "high_seas"} } // String ... func (ColdOcean) String() string { return "cold_ocean" } // EncodeBiome ... func (ColdOcean) EncodeBiome() int { return 44 }