package biome import "image/color" // ModifiedJungle ... type ModifiedJungle struct{} // Temperature ... func (ModifiedJungle) Temperature() float64 { return 0.95 } // Rainfall ... func (ModifiedJungle) Rainfall() float64 { return 0.9 } // Depth ... func (ModifiedJungle) Depth() float64 { return 0.2 } // Scale ... func (ModifiedJungle) Scale() float64 { return 0.4 } // WaterColour ... func (ModifiedJungle) WaterColour() color.RGBA { return color.RGBA{R: 0x1b, G: 0x9e, B: 0xd8, A: 0xa5} } // Tags ... func (ModifiedJungle) Tags() []string { return []string{"animal", "jungle", "monster", "mutated", "overworld_generation", "spawns_warm_variant_farm_animals"} } // String ... func (ModifiedJungle) String() string { return "jungle_mutated" } // EncodeBiome ... func (ModifiedJungle) EncodeBiome() int { return 149 }