package biome import "image/color" // Ocean ... type Ocean struct{} // Temperature ... func (Ocean) Temperature() float64 { return 0.5 } // Rainfall ... func (Ocean) Rainfall() float64 { return 0.5 } // Depth ... func (Ocean) Depth() float64 { return -1 } // Scale ... func (Ocean) Scale() float64 { return 0.1 } // WaterColour ... func (Ocean) WaterColour() color.RGBA { return color.RGBA{R: 0x17, G: 0x87, B: 0xd4, A: 0xa5} } // Tags ... func (Ocean) Tags() []string { return []string{"monster", "ocean", "overworld", "fast_fishing", "high_seas"} } // String ... func (Ocean) String() string { return "ocean" } // EncodeBiome ... func (Ocean) EncodeBiome() int { return 0 }