package biome import "image/color" // StonyShore ... type StonyShore struct{} // Temperature ... func (StonyShore) Temperature() float64 { return 0.2 } // Rainfall ... func (StonyShore) Rainfall() float64 { return 0.3 } // Depth ... func (StonyShore) Depth() float64 { return 0.1 } // Scale ... func (StonyShore) Scale() float64 { return 0.8 } // WaterColour ... func (StonyShore) WaterColour() color.RGBA { return color.RGBA{R: 0x0d, G: 0x67, B: 0xbb, A: 0xa5} } // Tags ... func (StonyShore) Tags() []string { return []string{"beach", "monster", "overworld", "stone"} } // String ... func (StonyShore) String() string { return "stone_beach" } // EncodeBiome ... func (StonyShore) EncodeBiome() int { return 25 }