package biome import "image/color" // WarpedForest ... type WarpedForest struct{} // Temperature ... func (WarpedForest) Temperature() float64 { return 2 } // Rainfall ... func (WarpedForest) Rainfall() float64 { return 0 } // Depth ... func (WarpedForest) Depth() float64 { return 0.1 } // Scale ... func (WarpedForest) Scale() float64 { return 0.2 } // WaterColour ... func (WarpedForest) WaterColour() color.RGBA { return color.RGBA{R: 0x90, G: 0x59, B: 0x57, A: 0xa5} } // Tags ... func (WarpedForest) Tags() []string { return []string{"nether", "netherwart_forest", "warped_forest", "spawn_endermen", "spawns_warm_variant_farm_animals"} } // String ... func (WarpedForest) String() string { return "warped_forest" } // EncodeBiome ... func (WarpedForest) EncodeBiome() int { return 180 }