package sound // Instrument represents a note block instrument. type Instrument struct { instrument } type instrument int32 // Int32 ... func (i instrument) Int32() int32 { return int32(i) } // Piano is an instrument type for the note block. func Piano() Instrument { return Instrument{0} } // BassDrum is an instrument type for the note block. func BassDrum() Instrument { return Instrument{1} } // Snare is an instrument type for the note block. func Snare() Instrument { return Instrument{2} } // ClicksAndSticks is an instrument type for the note block. func ClicksAndSticks() Instrument { return Instrument{3} } // Bass is an instrument type for the note block. func Bass() Instrument { return Instrument{4} } // Flute is an instrument type for the note block. func Flute() Instrument { return Instrument{5} } // Bell is an instrument type for the note block. func Bell() Instrument { return Instrument{6} } // Guitar is an instrument type for the note block. func Guitar() Instrument { return Instrument{7} } // Chimes is an instrument type for the note block. func Chimes() Instrument { return Instrument{8} } // Xylophone is an instrument type for the note block. func Xylophone() Instrument { return Instrument{9} } // IronXylophone is an instrument type for the note block. func IronXylophone() Instrument { return Instrument{10} } // CowBell is an instrument type for the note block. func CowBell() Instrument { return Instrument{11} } // Didgeridoo is an instrument type for the note block. func Didgeridoo() Instrument { return Instrument{12} } // Bit is an instrument type for the note block. func Bit() Instrument { return Instrument{13} } // Banjo is an instrument type for the note block. func Banjo() Instrument { return Instrument{14} } // Pling is an instrument type for the note block. func Pling() Instrument { return Instrument{15} }