package block import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/block/model" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/go-gl/mathgl/mgl64" "math/rand/v2" ) // Cactus is a plant block that generates naturally in dry areas and causes damage. type Cactus struct { transparent // Age is the growth state of cactus. Values range from 0 to 15. Age int } // UseOnBlock handles making sure the neighbouring blocks are air. func (c Cactus) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) { pos, _, used = firstReplaceable(tx, pos, face, c) if !used || !c.canGrowHere(pos, tx, true) { return false } place(tx, pos, c, user, ctx) return placed(ctx) } // NeighbourUpdateTick ... func (c Cactus) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) { if !c.canGrowHere(pos, tx, true) { breakBlock(c, pos, tx) } } // RandomTick ... func (c Cactus) RandomTick(pos cube.Pos, tx *world.Tx, _ *rand.Rand) { if c.Age < 15 { c.Age++ } else if c.Age == 15 { c.Age = 0 if c.canGrowHere(pos.Side(cube.FaceDown), tx, false) { for y := 1; y < 3; y++ { if _, ok := tx.Block(pos.Add(cube.Pos{0, y})).(Air); ok { tx.SetBlock(pos.Add(cube.Pos{0, y}), Cactus{Age: 0}, nil) break } else if _, ok := tx.Block(pos.Add(cube.Pos{0, y})).(Cactus); !ok { break } } } } tx.SetBlock(pos, c, nil) } // canGrowHere implements logic to check if cactus can live/grow here. func (c Cactus) canGrowHere(pos cube.Pos, tx *world.Tx, recursive bool) bool { for _, face := range cube.HorizontalFaces() { if _, ok := tx.Block(pos.Side(face)).(Air); !ok { return false } } if _, ok := tx.Block(pos.Side(cube.FaceDown)).(Cactus); ok && recursive { return c.canGrowHere(pos.Side(cube.FaceDown), tx, recursive) } return supportsVegetation(c, tx.Block(pos.Sub(cube.Pos{0, 1}))) } // EntityInside ... func (c Cactus) EntityInside(_ cube.Pos, _ *world.Tx, e world.Entity) { if l, ok := e.(livingEntity); ok { l.Hurt(0.5, DamageSource{Block: c}) } } // BreakInfo ... func (c Cactus) BreakInfo() BreakInfo { return newBreakInfo(0.4, alwaysHarvestable, nothingEffective, oneOf(c)) } // CompostChance ... func (Cactus) CompostChance() float64 { return 0.5 } // EncodeItem ... func (c Cactus) EncodeItem() (name string, meta int16) { return "minecraft:cactus", 0 } // EncodeBlock ... func (c Cactus) EncodeBlock() (name string, properties map[string]any) { return "minecraft:cactus", map[string]any{"age": int32(c.Age)} } // Model ... func (c Cactus) Model() world.BlockModel { return model.Cactus{} } // allCactus returns all possible states of a cactus block. func allCactus() (b []world.Block) { for i := 0; i < 16; i++ { b = append(b, Cactus{Age: i}) } return } // DamageSource is passed as world.DamageSource for damage caused by a block, // such as a cactus or a falling anvil. type DamageSource struct { // Block is the block that caused the damage. Block world.Block } func (DamageSource) ReducedByResistance() bool { return true } func (DamageSource) ReducedByArmour() bool { return true } func (DamageSource) Fire() bool { return false } func (DamageSource) IgnoreTotem() bool { return false }