package block import ( "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world/sound" ) // Clay is a block that can be found underwater. type Clay struct { solid } // Instrument ... func (c Clay) Instrument() sound.Instrument { return sound.Flute() } // BreakInfo ... func (c Clay) BreakInfo() BreakInfo { return newBreakInfo(0.6, alwaysHarvestable, shovelEffective, silkTouchDrop(item.NewStack(item.ClayBall{}, 4), item.NewStack(c, 1))) } // SmeltInfo ... func (Clay) SmeltInfo() item.SmeltInfo { return newSmeltInfo(item.NewStack(Terracotta{}, 1), 0.35) } // EncodeItem ... func (c Clay) EncodeItem() (name string, meta int16) { return "minecraft:clay", 0 } // EncodeBlock ... func (c Clay) EncodeBlock() (name string, properties map[string]any) { return "minecraft:clay", nil }