package block import ( "math" "math/rand/v2" "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/block/model" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/sound" "github.com/go-gl/mathgl/mgl64" ) // CopperTrapdoor is a block that can be used as an openable 1x1 barrier. type CopperTrapdoor struct { transparent bass sourceWaterDisplacer // Oxidation is the level of oxidation of the copper trapdoor. Oxidation OxidationType // Waxed bool is whether the copper trapdoor has been waxed with honeycomb. Waxed bool // Facing is the direction the trapdoor is facing. Facing cube.Direction // Open is whether the trapdoor is open. Open bool // Top is whether the trapdoor occupies the top or bottom part of a block. Top bool } // Model ... func (t CopperTrapdoor) Model() world.BlockModel { return model.Trapdoor{Facing: t.Facing, Top: t.Top, Open: t.Open} } // UseOnBlock handles the directional placing of trapdoors and makes sure they are properly placed upside down // when needed. func (t CopperTrapdoor) UseOnBlock(pos cube.Pos, face cube.Face, clickPos mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool { pos, face, used := firstReplaceable(tx, pos, face, t) if !used { return false } t.Facing = user.Rotation().Direction().Opposite() t.Top = (clickPos.Y() > 0.5 && face != cube.FaceUp) || face == cube.FaceDown place(tx, pos, t, user, ctx) return placed(ctx) } // Wax waxes the copper trapdoor to stop it from oxidising further. func (t CopperTrapdoor) Wax(cube.Pos, mgl64.Vec3) (world.Block, bool) { if t.Waxed { return t, false } t.Waxed = true return t, true } func (t CopperTrapdoor) Strip() (world.Block, world.Sound, bool) { if t.Waxed { t.Waxed = false return t, sound.WaxRemoved{}, true } else if ot, ok := t.Oxidation.Decrease(); ok { t.Oxidation = ot return t, sound.CopperScraped{}, true } return t, nil, false } func (t CopperTrapdoor) CanOxidate() bool { return !t.Waxed } func (t CopperTrapdoor) OxidationLevel() OxidationType { return t.Oxidation } func (t CopperTrapdoor) WithOxidationLevel(o OxidationType) Oxidisable { t.Oxidation = o return t } func (t CopperTrapdoor) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, _ item.User, _ *item.UseContext) bool { t.Open = !t.Open tx.SetBlock(pos, t, nil) if t.Open { tx.PlaySound(pos.Vec3Centre(), sound.TrapdoorOpen{Block: t}) return true } tx.PlaySound(pos.Vec3Centre(), sound.TrapdoorClose{Block: t}) return true } func (t CopperTrapdoor) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) { attemptOxidation(pos, tx, r, t) } // BreakInfo ... func (t CopperTrapdoor) BreakInfo() BreakInfo { return newBreakInfo(3, func(t item.Tool) bool { return t.ToolType() == item.TypePickaxe && t.HarvestLevel() >= item.ToolTierStone.HarvestLevel }, pickaxeEffective, oneOf(t)) } // SideClosed ... func (t CopperTrapdoor) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool { return false } // EncodeItem ... func (t CopperTrapdoor) EncodeItem() (name string, meta int16) { return copperBlockName("copper_trapdoor", t.Oxidation, t.Waxed), 0 } // EncodeBlock ... func (t CopperTrapdoor) EncodeBlock() (name string, properties map[string]any) { return copperBlockName("copper_trapdoor", t.Oxidation, t.Waxed), map[string]any{"direction": int32(math.Abs(float64(t.Facing) - 3)), "open_bit": t.Open, "upside_down_bit": t.Top} } // allCopperTrapdoors returns a list of all copper trapdoor types func allCopperTrapdoors() (trapdoors []world.Block) { f := func(waxed bool) { for _, o := range OxidationTypes() { for i := cube.Direction(0); i <= 3; i++ { trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: false, Top: false}) trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: false, Top: true}) trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: true, Top: true}) trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: true, Top: false}) } } } f(false) f(true) return }