package block import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/go-gl/mathgl/mgl64" "time" ) // Log is a naturally occurring block found in trees, primarily used to create planks. It comes in six // species: oak, spruce, birch, jungle, acacia, and dark oak. // Stripped log is a variant obtained by using an axe on a log. type Log struct { solid bass // Wood is the type of wood of the log. This field must have one of the values found in the material // package. Wood WoodType // Stripped specifies if the log is stripped or not. Stripped bool // Axis is the axis which the log block faces. Axis cube.Axis } // FlammabilityInfo ... func (l Log) FlammabilityInfo() FlammabilityInfo { if !l.Wood.Flammable() { return newFlammabilityInfo(0, 0, false) } return newFlammabilityInfo(5, 5, true) } // BreakInfo ... func (l Log) BreakInfo() BreakInfo { return newBreakInfo(2, alwaysHarvestable, axeEffective, oneOf(l)) } // SmeltInfo ... func (Log) SmeltInfo() item.SmeltInfo { return newSmeltInfo(item.NewStack(item.Charcoal{}, 1), 0.15) } // FuelInfo ... func (l Log) FuelInfo() item.FuelInfo { if !l.Wood.Flammable() { return item.FuelInfo{} } return newFuelInfo(time.Second * 15) } // UseOnBlock handles the rotational placing of logs. func (l Log) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) { pos, face, used = firstReplaceable(tx, pos, face, l) if !used { return } l.Axis = face.Axis() place(tx, pos, l, user, ctx) return placed(ctx) } // Strip ... func (l Log) Strip() (world.Block, world.Sound, bool) { return Log{Axis: l.Axis, Wood: l.Wood, Stripped: true}, nil, !l.Stripped } // EncodeItem ... func (l Log) EncodeItem() (name string, meta int16) { if !l.Stripped { switch l.Wood { case CrimsonWood(), WarpedWood(): return "minecraft:" + l.Wood.String() + "_stem", 0 default: return "minecraft:" + l.Wood.String() + "_log", 0 } } switch l.Wood { case CrimsonWood(), WarpedWood(): return "minecraft:stripped_" + l.Wood.String() + "_stem", 0 default: return "minecraft:stripped_" + l.Wood.String() + "_log", 0 } } // EncodeBlock ... func (l Log) EncodeBlock() (name string, properties map[string]any) { if !l.Stripped { switch l.Wood { case CrimsonWood(), WarpedWood(): return "minecraft:" + l.Wood.String() + "_stem", map[string]any{"pillar_axis": l.Axis.String()} default: return "minecraft:" + l.Wood.String() + "_log", map[string]any{"pillar_axis": l.Axis.String()} } } switch l.Wood { case CrimsonWood(), WarpedWood(): return "minecraft:stripped_" + l.Wood.String() + "_stem", map[string]any{"pillar_axis": l.Axis.String()} default: return "minecraft:stripped_" + l.Wood.String() + "_log", map[string]any{"pillar_axis": l.Axis.String()} } } // allLogs returns a list of all possible log states. func allLogs() (logs []world.Block) { for _, w := range WoodTypes() { if w == BambooWood() { continue } for axis := cube.Axis(0); axis < 3; axis++ { logs = append(logs, Log{Axis: axis, Stripped: true, Wood: w}) logs = append(logs, Log{Axis: axis, Stripped: false, Wood: w}) } } return }