package effect import ( "github.com/df-mc/dragonfly/server/world" "image/color" ) // Saturation is a lasting effect that causes the affected player to regain // food and saturation. var Saturation saturation type saturation struct { nopLasting } // Apply ... func (saturation) Apply(e world.Entity, eff Effect) { if i, ok := e.(interface { Saturate(food int, saturation float64) }); ok { i.Saturate(eff.Level(), 2*float64(eff.Level())) } } // RGBA ... func (saturation) RGBA() color.RGBA { return color.RGBA{R: 0xf8, G: 0x24, B: 0x23, A: 0xff} }