package enchantment import ( "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "time" ) // FireAspect is a sword enchantment that sets the target on fire. var FireAspect fireAspect type fireAspect struct{} // Name ... func (fireAspect) Name() string { return "Fire Aspect" } // MaxLevel ... func (fireAspect) MaxLevel() int { return 2 } // Cost ... func (fireAspect) Cost(level int) (int, int) { minCost := 10 + (level-1)*20 return minCost, minCost + 50 } // Rarity ... func (fireAspect) Rarity() item.EnchantmentRarity { return item.EnchantmentRarityRare } // Duration returns how long the fire from fire aspect will last. func (fireAspect) Duration(level int) time.Duration { return time.Second * 4 * time.Duration(level) } // CompatibleWithEnchantment ... func (fireAspect) CompatibleWithEnchantment(item.EnchantmentType) bool { return true } // CompatibleWithItem ... func (fireAspect) CompatibleWithItem(i world.Item) bool { t, ok := i.(item.Tool) return ok && t.ToolType() == item.TypeSword }