package biome import "image/color" // DarkForestHills ... type DarkForestHills struct{} // Temperature ... func (DarkForestHills) Temperature() float64 { return 0.7 } // Rainfall ... func (DarkForestHills) Rainfall() float64 { return 0.8 } // Depth ... func (DarkForestHills) Depth() float64 { return 0.2 } // Scale ... func (DarkForestHills) Scale() float64 { return 0.4 } // WaterColour ... func (DarkForestHills) WaterColour() color.RGBA { return color.RGBA{R: 0x3b, G: 0x6c, B: 0xd1, A: 0xa5} } // Tags ... func (DarkForestHills) Tags() []string { return []string{"animal", "forest", "monster", "mutated", "roofed", "overworld_generation"} } // String ... func (DarkForestHills) String() string { return "roofed_forest_mutated" } // EncodeBiome ... func (DarkForestHills) EncodeBiome() int { return 157 }