package biome import "image/color" // DesertLakes ... type DesertLakes struct{} // Temperature ... func (DesertLakes) Temperature() float64 { return 2 } // Rainfall ... func (DesertLakes) Rainfall() float64 { return 0 } // Depth ... func (DesertLakes) Depth() float64 { return 0.225 } // Scale ... func (DesertLakes) Scale() float64 { return 0.25 } // WaterColour ... func (DesertLakes) WaterColour() color.RGBA { return color.RGBA{R: 0x32, G: 0xa5, B: 0x98, A: 0xa5} } // Tags ... func (DesertLakes) Tags() []string { return []string{"desert", "monster", "mutated", "overworld_generation", "spawns_gold_rabbits", "spawns_warm_variant_farm_animals"} } // String ... func (DesertLakes) String() string { return "desert_mutated" } // EncodeBiome ... func (DesertLakes) EncodeBiome() int { return 130 }