package biome import "image/color" // NetherWastes ... type NetherWastes struct{} // Temperature ... func (NetherWastes) Temperature() float64 { return 2 } // Rainfall ... func (NetherWastes) Rainfall() float64 { return 0 } // Depth ... func (NetherWastes) Depth() float64 { return 0.1 } // Scale ... func (NetherWastes) Scale() float64 { return 0.2 } // WaterColour ... func (NetherWastes) WaterColour() color.RGBA { return color.RGBA{R: 0x90, G: 0x59, B: 0x57, A: 0xa5} } // Tags ... func (NetherWastes) Tags() []string { return []string{"nether", "nether_wastes", "spawn_endermen", "spawn_few_piglins", "spawn_ghast", "spawn_magma_cubes", "spawns_nether_mobs", "spawn_zombified_piglin", "spawns_warm_variant_farm_animals"} } // String ... func (NetherWastes) String() string { return "hell" } // EncodeBiome ... func (NetherWastes) EncodeBiome() int { return 8 }