package biome import "image/color" // OldGrowthPineTaiga ... type OldGrowthPineTaiga struct{} // Temperature ... func (OldGrowthPineTaiga) Temperature() float64 { return 0.3 } // Rainfall ... func (OldGrowthPineTaiga) Rainfall() float64 { return 0.8 } // Depth ... func (OldGrowthPineTaiga) Depth() float64 { return 0.2 } // Scale ... func (OldGrowthPineTaiga) Scale() float64 { return 0.2 } // WaterColour ... func (OldGrowthPineTaiga) WaterColour() color.RGBA { return color.RGBA{R: 0x2d, G: 0x6d, B: 0x77, A: 0xa5} } // Tags ... func (OldGrowthPineTaiga) Tags() []string { return []string{"animal", "forest", "mega", "monster", "overworld", "rare", "taiga", "has_structure_trail_ruins", "spawns_cold_variant_farm_animals"} } // String ... func (OldGrowthPineTaiga) String() string { return "mega_taiga" } // EncodeBiome ... func (OldGrowthPineTaiga) EncodeBiome() int { return 32 }