package biome import "image/color" // ShatteredSavannaPlateau ... type ShatteredSavannaPlateau struct{} // Temperature ... func (ShatteredSavannaPlateau) Temperature() float64 { return 1 } // Rainfall ... func (ShatteredSavannaPlateau) Rainfall() float64 { return 0.5 } // Depth ... func (ShatteredSavannaPlateau) Depth() float64 { return 1.05 } // Scale ... func (ShatteredSavannaPlateau) Scale() float64 { return 1.212 } // WaterColour ... func (ShatteredSavannaPlateau) WaterColour() color.RGBA { return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6} } // Tags ... func (ShatteredSavannaPlateau) Tags() []string { return []string{"animal", "monster", "mutated", "overworld", "plateau", "savanna", "spawns_savanna_mobs", "spawns_warm_variant_farm_animals"} } // String ... func (ShatteredSavannaPlateau) String() string { return "savanna_plateau_mutated" } // EncodeBiome ... func (ShatteredSavannaPlateau) EncodeBiome() int { return 164 }