package block import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/go-gl/mathgl/mgl64" "time" ) // Wood is a block that has the log's "bark" texture on all six sides. It comes in 8 types: oak, spruce, birch, jungle, // acacia, dark oak, crimson, and warped. // Stripped wood is a variant obtained by using an axe on the wood. type Wood struct { solid bass // Wood is the type of wood. Wood WoodType // Stripped specifies if the wood is stripped or not. Stripped bool // Axis is the axis which the wood block faces. Axis cube.Axis } // FlammabilityInfo ... func (w Wood) FlammabilityInfo() FlammabilityInfo { if !w.Wood.Flammable() { return newFlammabilityInfo(0, 0, false) } return newFlammabilityInfo(5, 5, true) } // BreakInfo ... func (w Wood) BreakInfo() BreakInfo { return newBreakInfo(2.0, alwaysHarvestable, axeEffective, oneOf(w)) } // SmeltInfo ... func (Wood) SmeltInfo() item.SmeltInfo { return newSmeltInfo(item.NewStack(item.Charcoal{}, 1), 0.15) } // FuelInfo ... func (w Wood) FuelInfo() item.FuelInfo { if !w.Wood.Flammable() { return item.FuelInfo{} } return newFuelInfo(time.Second * 15) } // UseOnBlock ... func (w Wood) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) { pos, face, used = firstReplaceable(tx, pos, face, w) if !used { return } w.Axis = face.Axis() place(tx, pos, w, user, ctx) return placed(ctx) } // Strip ... func (w Wood) Strip() (world.Block, world.Sound, bool) { return Wood{Axis: w.Axis, Wood: w.Wood, Stripped: true}, nil, !w.Stripped } // EncodeItem ... func (w Wood) EncodeItem() (name string, meta int16) { switch w.Wood { case CrimsonWood(), WarpedWood(): if w.Stripped { return "minecraft:stripped_" + w.Wood.String() + "_hyphae", 0 } return "minecraft:" + w.Wood.String() + "_hyphae", 0 default: if w.Stripped { return "minecraft:stripped_" + w.Wood.String() + "_wood", 0 } return "minecraft:" + w.Wood.String() + "_wood", 0 } } // EncodeBlock ... func (w Wood) EncodeBlock() (name string, properties map[string]any) { switch w.Wood { case CrimsonWood(), WarpedWood(): if w.Stripped { return "minecraft:stripped_" + w.Wood.String() + "_hyphae", map[string]any{"pillar_axis": w.Axis.String()} } return "minecraft:" + w.Wood.String() + "_hyphae", map[string]any{"pillar_axis": w.Axis.String()} default: if w.Stripped { return "minecraft:stripped_" + w.Wood.String() + "_wood", map[string]any{"pillar_axis": w.Axis.String()} } return "minecraft:" + w.Wood.String() + "_wood", map[string]any{"pillar_axis": w.Axis.String()} } } // allWood returns all possible Wood block states, excluding bamboo blocks, // which are registered separately through allBambooBlocks. func allWood() (wood []world.Block) { for _, w := range WoodTypes() { if w == BambooWood() { continue } for axis := cube.Axis(0); axis < 3; axis++ { wood = append(wood, Wood{Axis: axis, Stripped: true, Wood: w}) wood = append(wood, Wood{Axis: axis, Stripped: false, Wood: w}) } } return }